To determine the best Field of View in Escape from Tarkov, I have surveyed 172 players on their preference. Find out pros and cons brought by a wide FoV.
There is not a “best” setting for the field of view, but it comes down to your personal preference, the size of your screen and how close you are to it.
You may think to the FoV as a camera zooming in and out. When you increase the FoV, the camera zooms out, improving your peripheral vision.
According to the PC gaming myth, a high FoV value is always the best choice in FPS games because you are able to look at a wider area, which helps to spot any incoming enemy.
The truth is that a high FoV brings both pros and cons.
A high FoV makes targeting more difficult. The wider the FoV, the smaller the enemy on the screen, so you need to be more accurate to hit them.
A low FoV helps your focus. Everything on the screen is bigger, so it is easier to focus on where you are aiming.
Very-low FoV values can also bring motion sickness and issues in close quarters combat as it is harder to keep a fast-moving target on your screen.
Escape from Tarkov uses a vertical Field of View
It is important to point out that in some games (like Overwatch and Apex Legends) the FoV is calculated horizontally, while in others (such as R6: Siege) it is calculated vertically. Do not forget this difference if you are trying to set the same Field of View in all your games.
In specific, Escape from Tarkov uses a vertical field of view based on the 16:9 aspect ratio.
50 vertical FoV is equal to 63 horizontal FoV with a 4:3 aspect ratio and to 79 with a 16:9 one.
60 vertical FoV is equal to 75 horizontal FoV with a 4:3 aspect ratio and to 91 with a 16:9 one.
65 vertical FoV is equal to 80 horizontal FoV with a 4:3 aspect ratio and to 97 with a 16:9 one.
70 vertical FoV is equal to 86 horizontal FoV with a 4:3 aspect ratio and to 102 with a 16:9 one.
75 vertical FoV is equal to 91 horizontal FoV with a 4:3 aspect ratio and to 107 with a 16:9 one.
I have surveyed 172 players on their Field of View preference in Escape from Tarkov. The results are displayed in the graph and table below.
|Field of View||Votes|
Escape from Tarkov’s default FoV is 50. I believe that the percentage of players using this value is actually higher worldwide, but I gathered my data in Discord servers with many hardcore gamers who are used to adjust all the game options depending on their needs.
A sizable percentage of players also opted for a FoV value around 60-65.
I recommend trying 59 as it is equal to 90 horizontal field of view, which is the standard in several online games.
63 is considered the sweet spot for many players. 50 and 75 have their own advantages and disadvantages, instead, an intermediate value such as 63 (94 horizontal) retains most of the positive aspects while minimizing the negative ones (for example, the vignette effect disappears from most scopes).
75 is the most popular choice, but several players don’t consider sufficient the maximum field of view allowed by Escape from Tarkov as they are used to a 90 vertical FoV with a 16:9 aspect ratio, which is equal to a 120 horizontal FoV.
I suggest using a high FoV value (75) only if you have a great sight and reflexes. Generally, playing on a wide FoV also requires a better mouse control and speed in order to move faster across the screen, so you need a solid aim as well.
Instead, If you struggle at spotting and aiming enemies at a mid and long range, a lower FoV value might actually benefit your gameplay.
In the Twitch clip below, the player notices that he would have not been able to spot the target at the same distance if he used a 75 FoV value.
Edit: the clip is no longer available.
In most games, increasing the FoV can impact negatively your FPS because your PC must work harder to render more on the screen.
This is not the case in Tarkov as often you have a worse frame rate at lower FoV values because the game is “zoomed in”, and thus it loads more details in your visual that, otherwise, would have remained hidden.
The actual fps gain depends on your machine, but generally we talk about 2-5 frames on average.
ADS stands for aiming down sights. It refers to using iron sights or a scope, as opposed to hip firing.
Below, you can find images of the same scenes at 50, 60, and 75 FoV. The monitor is a standard 24 inches one with a resolution of 1920x1080.
I took all the screens on Woods, Interchange, and Customs.
Game engine and FoV
I recommend watching the following video by Gambet as he shows several locations using different Field of View values, and explains pros and cons brought by a high FoV in Tarkov.
When widening the FoV from 50 to 75, your view on the surroundings increases by 40%.
The engine must show a bigger portion of the world while using the same screen space, so it stretches and distorts the environment.
In particular, the furthest the target is located, the worst the distortion becomes, and all the objects are smaller: it is harder to spot, aim, and attack the target.
Variable zoom scopes
Variable zoom scopes get benefits at higher FoV values.
The wider the FoV, the larger the scope becomes, and you can see a bigger area around it.
At lower FoV values there is a great amount of vignette inside the scope, which limits your viewable area (it also depends on the scope used).
The target is bigger with a wider FoV (when using a magnification scope).
In the images below, Gambet demonstrates the enormous visibility difference with a scope at 50 and 75 FoV.
Select an image to enlarge it.
Red dot accuracy bug
There are numerous bugs with red dots at high field of view values. Your bullets are less accurate than they should be because the trajectory is distorted, so it is harder to line up your hits.
The Tarkov developers programmed the optics based on a 50 field of view value. If you increase the FoV, the environment stretches, but the weapon models do not, so hits become misaligned the closer you get to 75.
In the video below, SmashMaster tested all laser and reflex sights in the game, and found out that some of them are affected by the bug while others work correctly. I warmly recommend checking out his review as you can have a better idea of the bug effects and learn the best sights to use at high FoV values.
He also shared the following list that distributes all reflex sights into three categories based on their deviation.
Escape from Tarkov is powered by Unity. The ultrawide support is excellent, and I believe this aspect ratio brings a considerable advantage because it improves your view on the surroundings.
I play on a 34 inches ultrawide monitor at about 50-60 Centimeters / 1.6-1.9 Feet of distance, so I can share with you my personal experience.
The standard 50 FoV is too low: I have experienced motion sickness when moving quickly, especially in indoor spaces. After several tests, I believe that 60 and 65 are the best options for an ultrawide user as we already enjoy a huge horizontal view with this monitor aspect ratio.
I have not detected the fisheye lens effect at 75 FoV, and some players might prefer this wider field of view. The fisheye effect is a strong visual distortion that in photography is produced with an ultra wide-angle lens. You can occur in it on PC when using a very-high FoV value.
Menu problems with a 21:9 aspect ratio
There is only one issue with ultrawide monitors: menus and inventory are not optimized for the 21:9 aspect ratio.
They are not broken or stretched, but they are just a zoomed in version of the standard ones. Honestly, you will get used to them quickly, and maybe you may feel uncomfortable only when using the traders (they require scrolling).
The Tarkov fanbase found a method to fix the game and display the proper ultrawide resolution in menus, but it was broken in a successive game update. Hopefully, the developers will adjust them before the final game release.
The following images, shared by reddit user seancreynolds, show trader and inventory menus at the proper resolution and when zoomed in.
Header image: Battlestate Games
Vincenzo "Skulz" Milella
Vincenzo is an esports writer with ten years of experience. Former head editor for Natus Vincere, he has produced content for DreamHack, FACEIT, DOTAFire, 2P, and more. Follow him on Twitter and Facebook.
I'm actually running 63 rov as i think this is the best for fov in the game.
100 and 103 are the most popular choices among those who love a wide FoV.
What is a vertical field of view? Definition: A vertical field of view is a measure of the total observable area a person or object can see via an optical device. It's measured in terms of degrees of total visible angle.
Ultrawide monitors are well supported in Escape From Tarkov. Players report that it makes the game feel even more immersive.
Wide field of view doesn't impact sensitivity at all. All it does is adding more stuff in your screen which gives you the perception of lower sensitivity. In a narrow field of view on the other hand, things leave and enter your screen more often which can cause motion sickness.
If this is set high, you will be able to see (i.e. your PC will render) objects that are really far away, which is counterproductive on most Tarkov maps (especially those that feature uneven terrain or urban infrastructure).
Since FoV does not affect the rhythm by which delineator posts and other regular objects pass by, it should have a minimal effect on speed, both perceived and produced.
Splitgate Tips: Improve Your AIM In SPLITGATE (PC) - YouTube
90° FOV is a good way to obtain not only all of the information that the game has to offer in a scene, but also to be fully aware of your surroundings.
To make matters even better, TrueGameData has discovered that higher FOV settings on PC actually increase FPS, while lower settings greatly decrease performance.
For the most part, the higher the FOV you have, the better. Having a high FOV will majorly improve your spatial awareness, allowing you to see enemies that would usually be off to the side of your screen.
VALORANT has a set FOV of 103, which cannot be changed but gives players a better idea of what they are already working with before changing their resolution.
A high FOV will also create a fish-eye effect where to show you more of your surroundings the targets in front of you will become smaller. This will make it harder to aim at your targets since on a lower FOV they would be much bigger.
Even though it comes down to personal preference, a higher DPI is better for gaming than a low DPI for several reasons. A higher DPI reduces your mouse's input lag and makes it more precise. After all, even if the benefits are small, in competitive games, every millimeter matters.
I also think putting textures and shadows to low makes it easier to see people and bodies. The higher your shadows the harder it is to see players in shadowed or dark areas. If you want pure FPS and visibility then turn shadows down. I like medium as it is a balance between visibility, quality and performance.
So you can say it is a cinematic effect that is meant to make the game look more realistic. In EFT, the blurring effect occurs when you turn your head or move quickly.
- Texture quality: High.
- Shadows quality: Low.
- Object LOD quality: 2.
- Overall visibility: 400 (scaling up to 1500 for long range sniping)
- Anti-aliasing/NVIDIA DLSS: TAA High/Quality (dependent on graphics card)
A wider FOV can give the player an advantage in some games, as they can see more of the map and their opponents. A narrower FOV can make it harder for the player to see their opponents, but can also make it easier for the player to focus on their target.
However, when it comes to FOV or 'Field of View' it's typically assumed that the higher it can be set, the better. This is because it determines how much of the surrounding landscape you can on the screen, making it possible to spot enemies in your peripheral vision.
Choice of field of view
Therefore, a narrow FOV of around 60 degrees is used for console games as the screen subtends a small part of the viewer's visual field, and a larger FOV of 90 to 100 degrees is usually set for PC games as the screen occupies a larger amount of the viewer's vision.
Aim assists work by snapping the player's crosshair—the little cross by the middle of the screen—to any target close to it. This lets controller players, who otherwise would have either slower aiming or issues with tracking their targets, get a hold of their targets with ease.
In Splitgate, the Practice Range can be found under the Training tab located at the upper menus of the game. It'll be the middle choice of the Training menu and Splitgate will immediately load the player up for the Practice Range. Entering the Practice Range is free as long as the player can click on the Training tab.
Splitgate does have aim assist however it's not available on all platforms. You only get access to the aim assists feature when playing splitgate from consoles, this feature isn't available for PC users but there's a workaround.
The visual effect at 90 is acceptable, and 75-80 is the minimum value you should consider. Generally, decrease the screen Resolution first, and use the Resolution Scale as the last resort. FoV: it depends on your preference. In this game, 103 is the most popular choice.
The FPS Classic
I've found that the Crosshair Small 2 profile is the best out of all the cross-shaped ones. If you've been playing FPS games for a long time, this crosshair will feel right at home for you. It's compact, easy to use, and can help you transition into Splitgate.
HOW TO CHANGE YOUR CROSSHAIR ON SPLITGATE ...
90° FOV is a good way to obtain not only all of the information that the game has to offer in a scene, but also to be fully aware of your surroundings. Further to that, many gamers do not follow the predefined standards and instead tweak the settings to find the number that is most comfortable for them.
The actual FOV of Counter-Strike: Global Offensive is locked at 90, and there is no other way to change that. But, you can change it by using cheats in the developer console. Remember that this would not work on official matches. Use the viewmodel_FOV command instead to change the FOV.
Escape From Tarkov actually has an in-game auto RAM cleaner that is designed to help players automatically clear cached game files that are unnecessary. It could even prevent memory leaking. Unfortunately, it does not always help the stuttering and freezing.
If you're looking to alter the FOV, here are the steps you will need to take. Right-click your desktop and select 'NVIDIA Control Panel. ' Navigate toward the Display Section and select the option to 'Adjust Desktop Size and Position.
In short, a higher FOV value will allow you to assess your surroundings more accurately, position yourself better, and allow for overall better macro plays.
To make matters even better, TrueGameData has discovered that higher FOV settings on PC actually increase FPS, while lower settings greatly decrease performance.
Each individual eye has a horizontal FOV of about 135 degrees and a vertical FOV of just over 180 degrees. Stitching together the monocular FOV yields a binocular FOV of around 114 degrees of view horizontally. This FOV is necessary for depth perception.
VALORANT has a set FOV of 103, which cannot be changed but gives players a better idea of what they are already working with before changing their resolution. What is this? The default resolution is 16:9, which is how VALORANT was designed to be viewed.
You have a few options when it comes to your field of vision. The lowest possible FOV is 54 and the highest is 67. The lower your FOX, the closer your character model will appear on your screen, and the higher, the farther away it will look.
You need to know this FOV command in rust. - YouTube
According to the supported games from the NVIDIA list, Escape from Tarkov does support DLSS. You will most likely get a performance increase when using DLSS. Its use is generally recommended.
RAM. Escape From Tarkov needs at least 8 GB of RAM to properly run. On the other hand, the game actually requires 12 GB or more.
For HIGH setting, >10 GB of VRAM are required at 4K and even at 2K, 8 GB of VRAM is probably not enough. 1080p is a very close call and should be monitored. For MEDIUM at 4K, 6 GB of VRAM might not be enough. At 1080p and 2K, 4 GB of VRAM is not enough.
The maximum value in Overwatch is 103°. I know many esports players who also use a 90° field of view. If these gamers survive in this cut-throat competition, they must be the finest, which suggests that 90° might be the best compromise for FPS games.
- Right-click on your Desktop.
- Click on Nvidia Control Panel.
- Navigate to the Display Section.
- Click on “Adjust Desktop Size and Position”
- Select Aspect Ratio and choose 4:3.
- When you boot into Valorant, you should now have black bars.
By default, the FOV for Apex Legends is 80, which is pretty much the standard in other titles such as Fortnite and Warzone. But, 80 is rather low for FOV, so you're going to want to max this out, or choose the optimal FOV which we beleive is somewhere around 100.